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Post by Board Keeper on May 9, 2009 18:57:49 GMT -5
Rusty Wopner Class : Psionicist Level 8 Attributes
Strength 13 +1 Intelligence 18 +4 Wisdom 18 +4 Dexterity 15 +2 Constitution 13 +1 Charisma 15 +2
... Armor Class : 14 Armor Breakdown : Base 10 + Shield 2 + Dexterity 2 Hit Points : 65 Base Attack Bonus :
Saves :
Will Fortitude Reflex
... Psi Strength : 187 [ ( Base 5 + Int Bonus 4 + Wis Bonus 4 + Char Bonus 2 ) x ( Level + 9 ) ] Abilities : Level 01 : Minor / Rapport Level 02 : Minor / Animal Telepathy Level 03 : Minor / Sensitivity to Psychic Vibrations Level 04 : Minor / Control Animation Level 05 : Major / Aura Alteration Level 06 : Minor / Invisibility Level 07 : Major / Energy Control Level 08 : Minor / Domination ___________________________________________________ Feats : 2nd level : Improved Initiative 6th level : Skills : ( 4 + Intelligence Bonus 4 ) times ( Level + 1 ) = 72 Max Base Skill Points : ( Level + 1 ) = 9
Concentration : 11 = Base 9 + 2 Fortitude Bonus Psi Focus : 13 = Base 9 + 4 Wisdom Bonus Knowledge - Planes : 13 = Base 9 + 4 Intelligence Bonus
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Post by Board Keeper on May 9, 2009 19:59:20 GMT -5
MAGIC :
GEAR :
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Post by Board Keeper on May 9, 2009 20:02:47 GMT -5
Property / Mounts / Pets / Misc Info :
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Post by Board Keeper on May 9, 2009 20:03:08 GMT -5
Psionic Blast Telepathy [Mind-Affecting] Level: Psion/Wilder 3 Display: Auditory Manifesting Time: 1 standard action Range: 30 ft. Area: 30-ft. cone-shaped burst Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 5
The air ripples with the force of your mental attack, which blasts the minds of all creatures in range. Psionic blast stuns all affected creatures for 1 round.
Augment: For every 2 additional power points you spend, the duration of the stun effect increases by 1 round.
In addition to the standard attribute modifiers for wisdom, saves vs this unique attack are also modified by intelligence modifier.
If the first save is failed, a second save is made vs unconsciousness.
If the second save is failed, a third save is made vs catatonia.
If the third save is failed, a fourth is made vs death.
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Rapport Range: 3" + 1"/level Strength Point Cost: Special Duration: Concentration Saving Throw: Neg. Area of Effect: 1 individual or see below
The basic form of this discipline is a simple psionicist-to-person(s) telepathy that can be shared by up to 6 + 1 per 3 levels individuals. Rapport by a psionicist can influence non-psionics. Memories may also be shared with this discipline. When using this discipline for anything beyond the basic (1st mastery level) form, only 1 individual may be scanned or probed at one time. The power gained from this discipline are cumulative as additional levels of mastery are achieved:
1st - Basic Rapport (Described above) 2nd - Rapid Sharing: A more sophisticated rapport where information shared is communicated in only 1/4 the time it would otherwise take, or is up to 4 times more complete. 3rd-Detect Lie: on 1 individual, with evasions/white lies being easily found out by the psionicist. 4th-Mind Scan: on 1 individual, saving throw applies, this use giving a rapid check on all superficial motives, intentions, etc. 5th-Very Rapid Sharing: as above for 2nd level, but extended to 1/10 the time or 10 times the complexity. 6th-Undetectable Lie: each listener saves at -2 or believes. 7th-Detect Lie: on 1-4 individuals, with save adjustments based on number of targets (1 target saves at -3, 2 at -2, 3 at -1, and 4 at normal). 8th-Mind Probe: on 1 individual, an extensive mind probe is performed, willing or not; saving throw applies.
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Animal Telepathy Range: Special Strength Point Cost: 1/round Duration: Concentration Saving Throw: None Area of Effect: 1" wide directional path
This discipline allows the psionicist to communicate with various forms of living things, the type of animal life and the range determined by the level of mastery of the possessor. Animal telepathy allows clear communication but no command or influence beyond the possessor's own persuasiveness. The psionicist can fully sense the feelings/emotions of the subject creature, and others touched by the user can be allowed to mentally converse with the affected creatures. The discipline acts as follows:
MASTERY LEVEL RANGE ANIMAL LIFE COMMUNICATION CAPABLE WITH 1st : 6"+1"/level mammals 3rd : 5"+1"/level marsupials, et. alt. (pouch bearers) 5th : 4"+1"/level avians (birds) 6th : 3"+1"/level reptiles 7th : 2"+1"/level amphibians 8th : 0"+1"/level fish & similar creatures
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Sensitivity to Psychic Impressions Range: 0 Strength Point Cost: 1/round Duration: 1 round Saving Throw: None Area of Effect: up to 2" + 1" per 2 levels diameter sphere
Events leave "psychic residue" in the very earth, stones, air, water, etc. (area) that they occur. The psionicist can sense emotions and see momentary visions of creatures who have been there before. Powerful emotions (death trauma, torture, or even extreme joy/happiness) leave residue that may be felt for centuries. The psionicist's highly trained senses can even analyze normal emotions left by a creature, allowing to psionically "track" (similar to a ranger's ability, but depending more upon mental than physical trail mark).
PSYCHIC TRACKING Base chance: Knowledge of target: Well Known = 50% Slightly Known = 40% Pictured = 30% Tracker modifier: +10% per mastery level Terrain modifier: +20% if in a Low magic/psionic area (no spell or psionic use in area since target's passing) +10% if in a Medium magic/psionic area (1 or 2 spells or disciplines used since target's passing) -50% if in a High magic/psionic area (3+ spells or disciplines used since target's passing) Other modifiers: -02% per sentient creature crossing trail for 1+ round. (over-tracking) -05% per 12 hours elapsed since trail was made. -25% per hour of other "traumatic" residue in area (examples are battle scenes, torture area, etc.).
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Control Animation Range: 0 Strength Point Cost: Special Duration: Special Saving Throw: None Area of Effect: Psionicist
This discipline allows the psionicist to have virtually total control of all personal life functions. The psionicist can slow all life functions to appear as if dead to all but the minute examination or hasten such functions and operate at super-human speed. The user is able to program the body under "suspended animation" to awaken after a set period of time has elapsed (up to 1 week per mastery level cumulative). The sleeping individual cannot be awakened before the "set" time, but air is not needed & temperatures can be as low as 35 degrees Fahrenheit. The individual must expend 6 psionic strength points to empower the "suspended animation", and must spend 1 day of normal activity before being able to reactivate the suspension ability. The psionicist can also increase all bodily functions so that movement, combat ability (number of attacks per round), etc. are doubled at a strength point cost of 6 points per round. Note that this increases respiration, use of caloric energy, and generation of waste products. The psionicist may employ this "increased animation" for 1 round/mastery level cumulative, before having to function at normal rate for a like number of rounds. The effect does not age the psionicist.
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Aura Alteration Range: Touch Strength Point Cost: Special Duration: Special Saving Throw: None Area of Effect: Psionicist
Aura alteration is a power which can be used two different ways: it can be used to change the personal aura of the psionicist (to disguise true alignment and show one which is different from the actual) or it can be sued to recognize and alter unfavorable (cursed, geased, or quested) aura in another. The strength point cost for the former application is 10 points per factor change (good/evil, evil/good, neutral/evil, evil/neutral, neutral/good, good/neutral, lawful/chaotic, chaotic/lawful, etc.). A neutral character wishing to appear as neutral evil would pay 10 strength points, but a change to chaotic evil would cost 20. Such alteration lasts 6 turns. The latter application of aura alteration allows curses, geases, and quests to be removed. The strength point cost to recognize the aura is:
AURA STRENGTH POINT COST (round fractions to nearest whole number) curse ¼ point/level of curse geas ½ point/level of caster (magic-user) quest 1 point/level of caster (cleric)
Actual removal of the undesired aura costs 8 times the recognition cost. The psionicist with this power can, in addition, recognize these auras to such an extent as to tell a known friend from disguised foe, for to the user each aura is as different as one's face. The aura sight range is ½"/level by 1" wide path, which costs 5 points per round of use.
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Invisibility Range: 0 Strength Point Cost: 3/turn Duration: 1 turn/level Saving Throw: None Area of Effect: 1 level/hit die per mastery level cumulative
This discipline closely resembles the "Invisibility" spell, but it weaker in some ways, more powerful in others. It enables the psionicist to become invisible to creatures with only as many levels or hit dice as the psionicist has cumulative levels of mastery: 1 at 1st, 1 + 2 at 2nd, 1 + 2 + 3 at 3rd, etc. However, psionic invisibility cannot be detected by any form of magic, only a Mind Bar being able to prevent the power from operating with respect to that particular creature, for this power affects minds, not light waves or similar physical manifestations. The psionicist can specify which targets the discipline will affect at which time, for example set at "nearest creatures first", then later fine tuned to the "most powerful creature first", or then later to "that particular creature, first", etc. The psionicist may also attempt to "toughen" a use of this discipline by spending 5 times the normal cost so that even viewers with Mind Bar could be affected if a saving throw vs. magic is failed.
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Energy Control Range: Special Strength Point Cost: Special Duration: Special Saving Throw: Special Area of Effect: 10' radius of psionicist or special
This science allows the psionicist to channel energies directed at or with in the presence of the user's body. Such energies (i.e. spells, energy weapons, fiery breath, lightning, cold, etc.) can be Dissipated to make them harmless. Reflected to deflect the attack to a different location (e.g. back to the caster), of Channeled to call forth such energies from an appropriate plane. Affected energies are Dissipated, Reflected, or Channeled at a strength point cost of 1, 2, or 3 (respectively) per spell level or die of damage normally delivered by the energy.
Dissipated energy is allowed to harmlessly return to its plane of origination, turned harmless, etc.
Reflected energy retains its form, area effect, cast level, number of dice, etc. with the reflecting user choosing the new area effect (with range counted as if originally cast from the psionicist).
Channeled energy can be created of any energy type known to the user (fire, cold, lightning, etc.) at a range of 10' per level, doing 1d6 damage per mastery level (save vs. breath weapon applicable of ½ damage), with the area of effect of any general shape desired by the user (sphere 20' radius; cone 5' per level long X 1' per level wide; bolt 10' X 40' or 5' X 80'; or ray 10' per level long and does maximum damage but small ray-beam allows those saving to negate damage). Due to the physical and mental stress of opening up the instantaneous extra-dimensional rifts to allow passage of such massive energies, the psionicist may use this form of energy control but once per level, per day.
Lastly, a use of this discipline restricted to psionicist (due to the extreme training and will power required) is the ability to Absorb Psionic Energy. The psionicist simply expends 1 strength point per round the field is desired to be up, and the aura surrounds the psionicist, absorbing up to the psionicist's mastery level in psionic strength from each attack/discipline directed at the psionicist. The psionicist channels this absorbed energy directly to his or her own psionic strength. The attack/discipline is not negated, but the excessive and often wasteful energy byproducts are absorbed.
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Domination Range: 3" + 1"/level Strength Point Cost: Special Duration: Concentration Saving Throw: Neg. Area of Effect: 1 creature
By exercise of this discipline, the psionicist forces the mind of another creature to accept signals from his or her own brain, thus causing the former to do his or her will. Contacting the mind to be dominated cost 5 strength points, and the creature must then save versus magic. If the saving throw is not made, the psionicist must then expend additional point equal to the dominated creature's level/hit dice (treat +1 to +4 on the creature's hit dice as 1 additional hit die, +5 or more as 2 additional hit dice, with respect only to races of creatures not classed as character races) for each round the creature is controlled. Furthermore, if one creature dominated is forced to do something totally against its nature or self-destruction, the expenditure of strength points is doubled or trebled accordingly. The psionicist can try to get a better wrest of the target creature's mind by expending more strength points in the initial contacting, with the creature saving at -1 per additional 5 strength point spent.
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