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Feats
May 7, 2009 15:50:24 GMT -5
Post by Board Keeper on May 7, 2009 15:50:24 GMT -5
FEATS : General : Feat Description Prerequisite - Alertness +2 to Listen & Spot checks Blind-Fighting Miss chance is halved Combat Reflexes Allows multiple AOO in a single round Is a half price Feat Endurance +4 to checks for running, swimming, etc Is a half price Feat Extra Turning 4 extra turn attempts per day Great Fortitude +2 to Fortitude saves Great Reflexes +2 on Reflex saves Great Willpower +2 on Will saves Improved Initiative +4 on Initiative rolls Leadership Get much better followers etc 6th level Run Run at 5x your base speed instead of 4x Is a half price Feat Skill Expertise Cross Class skill is a Class skill Proficiency in the skill Skill Focus +2 in specified skill Toughness +3 hit points Improved Toughness +2 hit points per level Toughness Track Follow trails of creatures Wilderness lore Quickdraw Drawing/Exchanging a weapon etc freely Is a half price Feat
- Spell Casting Feats : Feat Description Prerequisite -
Dabble Cast as a level A2 Acolyte or Apprentice 12+ in required attribute Empower Spell 150% damage from a spell Cast as 2 levels higher Enlarge Spell Double Range of Spell Cast as 1 level higher Extend Spell Spell lasts twice as long Cast as 1 level higher Maximize Spell Damage or die effect is maximum Cast as 2 levels higher Quicken Spell Cast 1 extra spell per round Cast as 4 levels higher Silent Spell Cast spell without sound Cast as 1 level higher Spell Focus +2 on DC for one school of magic Evokers add +1 dice of damage/4 levels Spell Penetration +4 bonus to penetrating an opponent's SR Spell Mastery Wizard does not need book to memorize 1 spell (+ Intelligence bonus) of each level
- Magic Creation Feats : Feat Description Prerequisite Brew Potion Create magic potions caster level 3, alchemy skill Craft Magic Arms Create magic weapons caster level 5, craft skill Craft Magic Armor Create magic armor caster level 5, craft skill Craft Magic Ring Create magic rings caster level 12, craft skill Craft Rod Create magic rods caster level 9, craft skill Craft Staff Create magic staffs caster level 12, craft skill Craft Wands Create magic wands caster level 3, craft skill Craft Wondrous Item Create magic wondrous items caster level 3, craft skill Scribe Scroll Create magic scrolls caster level 1
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Defensive Combat Feats: Feat Description Prerequisite
Armed Deflect Arrows Deflect missiles with your weapon Weapon Focus, dexterity 13+ Armor Proficiency Proficient Armor Use Armor Expertise +1 to armor bonus, -5 % spell failure Armor Proficiency Armored Casting Casting penalty is -10% less than normal
Shield Proficiency Proficient in Shield Use Improved Shield Bash Bash with shield while maintaining bonus Shield Proficiency, +1 attack bonus
Dodge +2 on armor class vs one attacker Dex 13+ Improved Dodge +2 on armor class vs all attackers Dodge Mobility Move an extra 10' per round Dodge Spring Attack Non-mounted charge at +4 hit/dam Dodge, Mobility Whirlwind Attack Make one melee attack vs all opponents Base Attack +4, Dodge, within 5' at full base attack bonus Mobility, Spring Attack, Expertise, Int 13+, Dex 13+
Expertise add base attack (to +5) to AC instead Intelligence 13+ Improved Disarm Attempt disarm without AOO etc Int 13+, Expertise Improved Trip Attempt to trip without AOO Expertise
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Offensive Combat Feats :
Feat Description Prerequisite Strength Based
Power Attack base attack (to +5) to dam instead Str 13+, Base Attack +1 Cleave Dropping an opponent gives free attack Power Attack Great Cleave You can Cleave multiple times a round Power Attack, Cleave Sunder Attempt to Break enemy items no AOO Power Attack Improved Bull Rush Attempt Bull Rush without AOO Power Attack , base attack bonus +4 or higher - Missile Combat
Point Blank Shot Ranged weapons +1 hit/damage (30') Rapid Shot Gain additional shot/round (shots at -2) Point Blank Shot, Dex 13+ Far Shot Increase the range of a chosen weapon Point Blank Shot Precise Shot Shoot into the added chance to hit friends Point Blank Shot
- Miscellaneous
Exotic Weapon Prof. Proficiency in Exotic Weapons Base Attack +1 Martial Weapon Prof. Proficiency in Martial Weapons Simple Weapon Prof. Proficiency in all simple weapons Weapon Finesse Gain your dexterity bonus to hit instead of Base Attack +1 strength with chosen weapon
Improved Favored Enemy +1 dam/2 levels against favored enemies Favored Enemy Weapon Focus +1 to hit/damage with chosen weapon Weapon Specialization +2 to hit/damage with chosen weapon (4th level fighters+ only) Improved Critical Increase Critical Threat of chosen weapon Base attack +8
Two Weapon Fighting No penalty for fighting with 2 weapons
Unarmed Combat Attack & defend unarmed/no penalty Deflect Arrows Gain a Reflex save against ranged weapons Dex 13+, Impr. Unarmed Strike Stunning Fist Stun opponents with unarmed strikes Improved Unarmed Strike, (1/ 4 levels) Wis 13+, base attack +8
Mounted Combat Mounted Combat Gives mount AC equal to Ride check Ride skill Mounted Archery Half the penalties with ranged weapons Mounted Combat from horseback Ride skill Ride-By Attack When charging, full movement, no AOO Mounted Combat Spirited Charge On a mounted charge, deal extra damage Mounted Combat, Ride-By Attack (lance 3x, melee weapon 2x)
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