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Post by Board Keeper on May 7, 2009 9:34:09 GMT -5
SORCERER AND WIZARD SPELLS
0-LEVEL SORCERER AND WIZARD SPELLS (Cantrips) Abjur Resistance Subject gains +1 on saving throws. Conj Ray of Frost Ray deals 1d3 cold damage. Div Detect Poison Detects poison in one creature or small object. Ench Daze Creature loses next action. Evoc Flare Dazzles one creature (-1 attack). Light Object shines like a torch. Illus Dancing Lights Figment torches or other lights. Ghost Sound Figment sounds. Necro Disrupt Undead Deals 1d6 damage to one undead. Trans Mage Hand 5-pound telekinesis. Mending Makes minor repairs on an object. Open/Close Opens or closes small or light things. Univ Arcane Mark Inscribes a personal rune (visible or invisible). Detect Magic Detects spells and magic items within 60 ft. Prestidigitation Performs minor tricks. Read Magic Read scrolls and spellbooks. 1st-LEVEL SORCERER AND WIZARD SPELLS Abjur Alarm Wards an area for 2 hours/level. Endure Elements Ignores 5 damage/round from one energy type. Hold Portal Holds door shut. Protection from Chaos/Evil/Good/Law +2 AC and saves, counter mind control, hedge out elementals and outsiders. Shield Invisible disc gives cover and blocks magic missiles. Conj Grease Makes 10-ft. square or one object slippery. Mage Armor Gives subject +4 armor bonus. Mount Summons riding horse for 2 hr./level. Obscuring Mist Fog surrounds you. Summon Monster I Calls outsider to fight for you. Unseen Servant Creates invisible force that obeys your commands. Div Comprehend Languages Understands all spoken and written languages. Detect Secret Doors Reveals hidden doors within 60 ft. Detect Undead Reveals undead within 60 ft. Identify Determines single feature of magic item. True Strike Adds +20 bonus to your next attack roll. Ench Charm Person Makes one person your friend. Hypnotism Fascinates 2d4 HD of creatures. Sleep Put 2d4 HD of creatures into comatose slumber. Evoc Magic Missile 1d4+1 damage; +1 missile/two levels above 1st (max +5). Tenser's Floating Disk 3-ft.-diameter horizontal disk that holds 100 lb./level. Illus Change Self Changes your appearance. Color Spray Knocks unconscious, blinds, or stuns 1d6 weak creatures. Nystul's Magical Aura Grants object false magic aura. Nystul's Undetectable Aura Masks magic item's aura. Silent Image Creates minor illusion of your design. Ventriloquism Throws voice for 1 min./level. Necro Cause Fear One creature flees for 1d4 rounds. Chill Touch 1 touch/level deals 1d6 damage and possibly 1 Str damage. Ray of Enfeeblement Ray reduces Str by 1d6 points +1 point/two levels. Trans Animate Rope Makes a rope move at your command. Burning Hands 1d4 fire damage/level (max: 5d4). Enlarge Object or creature grows +10%/level (max +50%). Erase Mundane or magical writing vanishes. Expeditious Retreat Doubles your speed. Feather Fall Objects or creatures fall slowly. Jump Subject gets +30 on Jump checks. Magic Weapon Weapon gains +1 bonus. Message Whispered conversation at distance. Reduce Object or creature shrinks 10%/level (max 50%). Shocking Grasp Touch delivers 1d8 +1/level electricity. Spider Climb Grants ability to walk on walls and ceilings. 2ND-LEVEL SORCERER AND WIZARD SPELLS Abjur Arcane Lock Magically locks a portal or chest. Obscure Object Masks object against divination. Protection from Arrows Subject immune to most ranged attacks. Resist Elements Ignores 12 damage/round from one energy type. Conj Fog Cloud Fog obscures vision. Glitterdust Blinds creatures, outlines invisible creatures. Melf' s Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Summon Monster II Calls outsider to fight for you. Summon Swarm Summons swarm of small crawling or flying creatures. Web Fills 10-ft. cube/level with sticky spider webs. Div Detect Thoughts Allows "listening" to surface thoughts. Locate Object Senses direction toward object (specific or type). See Invisibility Reveals invisible creatures or objects. Ench Tasha's Hideous Laughter Subject loses actions for 1d3 rounds. Evoc Darkness 20-ft. radius of supernatural darkness. Daylight 60-ft. radius of bright light. Flaming Sphere Rolling ball of fire, 2d6 damage, lasts 1 round/level. Shatter Sonic vibration damages objects or crystalline creatures. Illus Blur Attacks miss subject 20% of the time. Continual Flame Makes a permanent, heatless torch. Hypnotic Pattern Fascinates 2d4+1 HD/level of creatures. Invisibility Subject is invisible for 10 min./level or until it attacks. Leomund's Trap Makes item seem trapped. Magic Mouth Speaks once when triggered. Minor Image As silent image, plus some sound. Mirror Image Creates decoy duplicates of you (1d4 +1/three levels, max 8). Misdirection Misleads divinations for one creature or object. Necro Ghoul Touch Paralyzes one subject, who exudes stench (-2 penalty) nearby. Scare Panics creatures up to 5 HD (15-ft. radius). Spectral Hand Creates disembodied glowing hand to deliver touch attacks. Trans Alter Self As change self, plus more drastic changes. Blindness/Deafness Makes subject blind or deaf. Bull's Strength Subject gains 1d4+1 Str for 1 hr./level. Cat's Grace Subject gains 1d4+1 Dex for 1 hr./level. Darkvision See 60 ft. in total darkness. Endurance Gain 1d4+1 Con for 1 hr./level. Knock Opens locked or magically sealed door. Levitate Subject moves up and down at your direction. Pyrotechnics Turns fire into blinding light or choking smoke. Rope Trick Up to eight creatures hide in extradimensional space. Whispering Wind Sends a short message one mile/level. 3rd-LEVEL SORCERER AND WIZARD SPELLS Abjur Dispel Magic Cancels magical spells and effects. Explosive Runes Deals 6d6 damage when read. Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. Nondetection Hides subject from divination, scrying. Protection from Elements Absorb 12 damage/level from one kind of energy. Conj Flame Arrow Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage). Phantom Steed Magical horse appears for 1 hour/level. Sepia Snake Sigil Creates text symbol that immobilizes reader. Sleet Storm Hampers vision and movement. Stinking Cloud Nauseating vapors, 1 round/level. Summon Monster III Calls outsider to fight for you. Div Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. Tongues Speak any language. Ench Hold Person Holds one person helpless; 1 round/level. Suggestion Compels subject to follow stated course of action. Evoc Fireball 1d6 damage per level, 20-ft. radius. Gust of Wind Blows away or knocks down smaller creatures. Leomund's Tiny Hut Creates shelter for 10 creatures. Lightning Bolt Electricity deals 1d6 damage/level. Wind Wall Deflects arrows, smaller creatures, and gases. Illus Displacement Attacks miss subject 50%. Illusory Script Only intended reader can decipher. Invisibility Sphere Makes everyone within 10 ft. invisible. Major Image As silent image, plus sound, smell and thermal effects. Necro Gentle Repose Preserves one corpse. Halt Undead Immobilizes undead for 1 round/level. Vampiric Touch Touch deals 1d6/two caster levels; caster gains damage as hp. Trans Blink You randomly vanish and reappear for 1 round/level. Fly Subject flies at speed of 90. Gaseous Form Subject becomes insubstantial and can fly slowly. Greater Magic Weapon +1/three levels (max +5). Haste Extra partial action and +4 AC. Keen Edge Doubles normal weapon's threat range. Secret Page Changes one page to hide its real content. Shrink Item Object shrinks to one-twelfth size. Slow One subject/level takes only partial actions, -2 AC, -2 melee rolls. Water Breathing Subjects can breathe underwater. 4th-LEVEL SORCERER AND WIZARD SPELLS Abjur Dimensional Anchor Bars extradimensional movement. Fire Trap Opened object deals 1d4 +1/level damage. Minor Globe of Invulnerability Stops 1st- through 3rd-level spell effects. Remove Curse Frees object or person from curse. Stoneskin Stops blows, cuts, stabs, and slashes. Conj Evard's Black Tentacles 1d4 +1/level tentacles grapple randomly within 15 ft. Leomund's Secure Shelter Creates sturdy cottage. Minor Creation Creates one cloth or wood object. Solid Fog Blocks vision and slows movement. Summon Monster IV Calls outsider to fight for you. Div Arcane Eye Invisible floating eye moves 30 ft./round. Detect Scrying Alerts you of magical eavesdropping. Locate Creature Indicates direction to familiar creature. Scrying Spies on subject from a distance. Ench Charm Monster Makes monster believe it is your ally. Confusion Makes subject behave oddly for 1 round/level. Emotion Arouses strong emotion in subject. Lesser Geas Commands subject of 7 HD or less. Evoc Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold. Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. Otiluke's Resilient Sphere Force globe protects but traps one subject. Shout Deafens all within cone and deals 2d6 damage. Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level. Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. Illus Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, etc.). Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. Improved Invisibility As invisibility, but subject can attack and stay invisible. Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. Rainbow Pattern Lights prevent 24 HD of creatures from attacking or moving away. Shadow Conjuration Mimics conjuring below 4th level. Necro Contagion Infects subject with chosen disease. Enervation Subject gains 1d4 negative levels. Fear Subjects within cone flee for 1 round/level. Trans Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. Dimension Door Teleports you and up to 500 lb. Polymorph Other Gives one subject a new form. Polymorph Self You assume a new form. Rary's Mnemonic Enhancer Prepares extra spells or retains one just cast. Wizard only. 5th-LEVEL SORCERER AND WIZARD SPELLS Abjur Dismissal Forces a creature to return to native plane. Conj Cloudkill Kills 3 HD or less; 4-6 HD save or die. Leomund's Secret Chest Hides expensive chest on Ethereal Plane; you retrieve it at will. Lesser Planar Binding Traps outsider until it performs a task. Major Creation As minor creation, plus stone and metal. Mordenkainen's Faithful Hound Phantom dog can guard, attack. Summon Monster V Calls outsider to fight for you. Wall of Iron 30 hp/four levels; can topple onto foes. Wall of Stone 20 hp/four levels; can be shaped. Div Contact Other Plane Ask question of extraplanar entity. Prying Eyes 1d4 floating eyes +1/level scout for you. Rary's Telepathic Bond Link lets allies communicate. Ench Dominate Person Controls humanoid telepathically. Feeblemind Subject's Int drops to 1. Hold Monster As hold person, but any creature. Mind Fog Subjects in fog get -10 Wis, Will checks. Evoc Bigby's Interposing Hand Hand provides 90% cover against one opponent. Cone of Cold 1d6 cold damage/level. Sending Delivers short message anywhere, instantly. Wall of Force Wall is immune to damage. Illus Dream Sends message to anyone sleeping. False Vision Fools scrying with an illusion. Greater Shadow Conjuration As shadow conjuration, but up to 4th level and 40% real. Mirage Arcana As hallucinatory terrain, plus structures. Nightmare Sends vision dealing 1d10 damage, fatigue. Persistent Image As major image, but no concentration required. Seeming Changes appearance of one person/two levels. Shadow Evocation Mimics evocation less than 5th level. Necro Animate Dead Creates undead skeletons and zombies. Magic Jar Enables possession of another creature. Trans Animal Growth One animal/two levels doubles in size, HD. Fabricate Transforms raw materials into finished items. Passwall Breaches walls 1 ft. thick/level. Stone Shape Sculpts stone into any form. Telekinesis Lifts or moves 25 lb./level at long range. Teleport Instantly transports you anywhere. Transmute Mud to Rock Transforms two 10-ft. cubes/level. Transmute Rock to Mud Transforms two 10-ft. cubes/level. Univ Permanency Makes certain spells permanent; costs XP. 6th-LEVEL SORCERER AND WIZARD SPELLS Abjur Antimagic Field Negates magic within 10 ft. Globe of Invulnerability As minor globe, plus 4th level. Greater Dispelling As dispel magic, but +20 on check. Guards and Wards Array of magic effects protect area. Repulsion Creatures can't approach you. Conj Acid Fog Fog deals acid damage. Planar Binding As lesser planar binding, but up to 16 HD. Summon Monster VI Calls outsider to fight for you. Div Analyze Dweomer Reveals magical aspects of subject. Legend Lore Learn tales about a person, place, or thing. True Seeing See all things as they really are. Ench Geas/Quest As lesser geas, plus it affects any creature. Mass Suggestion As suggestion, plus one/level subjects. Evoc Bigby's Forceful Hand Hand pushes creatures away. Chain Lightning 1d6 damage/level; secondary bolts. Contingency Sets trigger condition for another spell. Otiluke's Freezing Sphere Freezes water or deals cold damage. Illus Greater Shadow Evocation As shadow evocation, but up to 5th level. Mislead Turns you invisible and creates illusory double. Permanent Image Includes sight, sound, and smell. Programmed Image As major image, plus triggered by event. Project Image Illusory double can talk and cast spells. Shades As shadow conjuration, but up to 5th level and 60% real. Veil Changes appearance of group of creatures. Necro Circle of Death Kills 1d4 HD/level. Trans Control Water Raises, lowers, or parts bodies of water. Control Weather Changes weather in local area. Disintegrate Makes one creature or object vanish. Eyebite Charm, fear, sicken or sleep one subject. Flesh to Stone Turns subject creature into statue. Mass Haste As haste, affects one/level subjects. Mordenkainen's Lucubration Recalls spell of 5th level or less. Wizard Only. Move Earth Digs trenches and build hills. Stone to Flesh Restores petrified creature. Tenser's Transformation You gain combat bonuses. 7th-LEVEL SORCERER AND WIZARD SPELLS Abjur Banishment Banishes 2 HD/level extraplanar creatures. Sequester Subject is invisible to sight and scrying. Spell Turning Reflect 1d4+6 spell levels back at caster. Conj Drawmij's Instant Summons Prepared object appears in your hand. Mordenkainen's Magnificent Mansion Door leads to extradimensional mansion. Phase Door Invisible passage through wood or stone. Power Word, Stun Stuns creature with up to 150 hp. Summon Monster VII Calls outsider to fight for you. Div Greater Scrying As scrying, but faster and longer. Vision As legend lore, but quicker and strenuous. Ench Insanity Subject suffers continuous confusion. Evoc Bigby's Grasping Hand Hand provides cover, pushes, or grapples. Delayed Blast Fireball 1d8 fire damage/level; you can delay blast for 5 rounds. Forcecage Cube of force imprisons all inside. Mordenkainen's Sword Floating magic blade strikes opponents. Prismatic Spray Rays hit subjects with variety of effects. Illus Mass Invisibility As invisibility, but affects all in range. Shadow Walk Step into shadow to travel rapidly. Simulacrum Creates partially real double of a creature. Necro Control Undead Undead don't attack you while under your command. Finger of Death Kills one subject. Trans Ethereal Jaunt You become ethereal for 1 round/level. Plane Shift Up to eight subjects travel to another plane. Reverse Gravity Objects and creatures fall upward. Statue Subject can become a statue at will. Teleport without Error As teleport, but no off-target arrival. Vanish As teleport, but affects a touched object. Univ Limited Wish Alters reality-within spell limits. 8th-LEVEL SORCERER AND WIZARD SPELLS Abjur Mind Blank Subject is immune to mental/emotional magic and scrying. Prismatic Wall Wall's colors have array of effects. Protection from Spells Confers +8 resistance bonus. Conj Greater Planar Binding As lesser planar binding, but up to 24 HD. Incendiary Cloud Cloud deals 4d6 fire damage/round. Maze Traps subject in extradimensional maze. Power Word, Blind Blinds 200 hp worth of creatures. Summon Monster VIII Calls outsider to fight for you. Trap the Soul Imprisons subject within gem. Div Discern Location Exact location of creature or object. Ench Antipathy Object or location affected by spell repels certain creatures. Binding Array of techniques to imprison a creature. Demand As sending, plus you can send suggestion. Mass Charm As charm monster, but all within 30 ft. Otto's Irresistible Dance Forces subject to dance. Sympathy Object or location attracts certain creatures. Evoc Bigby's Clenched Fist Large hand attacks your foes. Otiluke's Telekinetic Sphere As Otiluke's resilient sphere, but you move sphere telekinetically. Sunburst Blinds all within 10 ft., deals 3d6 damage. Illus Screen Illusion hides area from vision, scrying. Necro Clone Duplicate awakens when original dies. Horrid Wilting Deals 1d8 damage/level within 30 ft. Trans Etherealness Travel to Ethereal Plane with companions. Iron Body Your body becomes living iron. Polymorph Any Object Changes any subject into anything else. Univ Symbol Triggered runes have array of effects. 9th-LEVEL SORCERER AND WIZARD SPELLS Abjur Freedom Releases creature suffering imprisonment. Imprisonment Entombs subject beneath the earth. Mordenkainen's Disjunction Dispels magic, disenchants magic items. Prismatic Sphere As prismatic wall, but surrounds on all sides. Conj Gate Connects two planes for travel or summoning. Power Word, Kill Kills one tough subject or many weak ones. Summon Monster IX Calls outsider to fight for you. Div Foresight "Sixth sense" warns of impending danger. Ench Dominate Monster As dominate person, but any creature. Evoc Bigby's Crushing Hand As Bigby's interposing hand, but stronger. Meteor Swarm Deals 24d6 fire damage, plus bursts. Illus Weird As phantasmal killer, but affects all within 30 ft. Necro Astral Projection Projects you and companions into Astral Plane. Energy Drain Subject gains 2d4 negative levels. Soul Bind Traps newly dead soul to prevent resurrection. Wail of the Banshee Kills one creature/level. Trans Refuge Alters item to transport its possessor to you. Shapechange Transforms you into any creature, and change forms once per round. Teleportation Circle Circle teleports any creature inside to designated spot. Temporal Stasis Puts subject into suspended animation. Time Stop You act freely for 1d4+1 rounds. Univ Wish As limited wish, but with fewer limits.
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